When C1 sent a potion to C3, C3 had nothing and C4 received the potion. Then P2 that is the server have C1 and C2, P1 have C3 and P3 have C4 But at the end of the session we wanted to exchange some stuff from one character to another and founded that the stuf was not receive by the good characters.Ĭharacter 1 = C1, character 2 = C2, etc. We played 2 hours without desync in turn. Then we decided to reload the game again by the P2 who had created the game. For a reason that is not clear, the game make the turn as if the 2 controlled characters was controlled by the server player.not the client. īut when we load one, the server have the ability to attribute 2 characters to a client.that could be the problem of those desync. then we came to conclusion that when we create a party as server, the server have the ability to control 2 characters. Then first combat and the turn was desync for player 2. The only difference it that P1 is server again. Then P2 controls again his 2 characters, P1 and 3 their only one. P1 loaded the multi saved game and had the ability ,in the loby, to attribute the 2 characters that was played by P2 to P2.then he does. P2 sent the savegame to P1 (yeeah it's a long story but hey.that's always ) ) Then we decided to save the game and P1 became the server again. It was a new wifi network and used finally another one (he has 2 wifis network at home). then P1 tried to find a solution and found one that worked. Then after some few minutes, P1 continue to have deconnection. P2 controls 2 characters,p1 and p3 ,one each. Then had some issue regarding the "photon" thing and was unable to start the game correctly. When creating the campagin we were on the PC of P1 Say player 1 is P1, Player 2, P2, and P3 is player 3 We were 3 players and then have one who played 2 characters. Īs, in the process of making it works we changed the server pc. We had a multi with 3 human player yesterday and had 2 main desync.įirst as mentionned, the combat turn was always desync, 2 were in sync and the third not. This is screenshots of her and my game's during said second combat. When she leaves the game, everything seems to realign to my game's timeline of events, with nothing that she had done carrying over(equipping certain items). And we can't progress, because she can't take her turn and the enemy won't take it. The initiative is rolled and completely separate for each of us. Now, in another combat, my game tells me it's her character's turn, and her game says it's an enemy's turn. I saw no items gained or transferred, and when I went to the container after I saw the items still there, unlooted. Since then, when looting certain containers, she looted a box first, getting the contents, and giving one of the items to me. When she attacked enemy A on her game, I saw her attack enemy B. She saw that A succeeded, and that B failed. I saw that enemy A failed, enemy B succeeded. My druid cast Hold Person on two enemies. Playing with one other player, we first noticed it when we were in combat. I have come across this same issue as well recently.
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